Realm set realmlist
AT-Inspiration:Preparing at Open
2021-03-08 @ 21:28 by kvipka
Hi gladiators!
We are want to enjoy you at alpha testing our realm.
2021-10-05 @ 19:15 by kvipka
Reworked algorithm of spawn GameObjects anc NPC groups
Fixed rarely miss update of NPC group
Fixed rarely dissapearing of buildings (towers, walls and etc)
2021-11-01 @ 22:28 by kvipka
* Wintergrasp 3.0 implemented

reworked Wintergrasp system :
removed old battlefield and battlefieldMgr
implement new methods for wintergraspMgr and new classes : WGGameObjectBuilding, WGGraveyard, WGWorkshop and special Handlers :

* Wintergrasp 3.1 :
*reworked old static method for graveyards
*reworked method of gathering of workshops by orders
*fix the oldest (TC) memory leak
*fix GetClosestGraveyard func
*fix command : .bf switch (now not needed to set '1'), now it can switch all Wintergrasp Data in War and in Peace

* Wintergrasp 3.2 : removed StaticWintergraspTowerInfo + improved logic for loading buildings and towers + fix skipped GO spawns on east Keep buildings

2020-04-08 @ 20:03 by kvipka
We glad to present fully rewrited Wintergrasp.
* Now we use only one container for players And ofc all methods with registration of players has beeen rewrited (fixed all old issues with multi-registrations, spam of announces and etc and etc...)

* Now all parts of Wintergrasp : workshops / attack towers / defense towers / bridges 
Has a special implementation without old hacks and scrutches.

* Wintergrasp now are using a special groups (guards / turrets / NPC / GameObjects (flags-banners and etc.)). And each part of Wintergrasp, for example some workshop, now controlling this groups and easy switch it from 1 state to another.

* We have disabled old phase system in Wintergrasp, it have a big count of issues, and by this reason now we handle Wintergrasp without phases - groups handle it and make it amazing easy

* Investigated all nessesary GameObjects : missed flags / banners and etc

And how it look - a little review :

2020-07-07 @ 20:25 by kvipka
* rewrited queue system
* fixed all GameObject (flags, banners and etc) issues (like 23282
* fixed all npc and go, now it separated in special groups (for switch to another group, for example when tower or workshop change owner team) 
* fixed the OLDEST bug with method of spawns (20134) - not need more set grid unload for evade drop under texture and etc.
2020-02-06 @ 17:33 by kvipka
We have spend a lot of time to receive the full information for good implementation of this quest-event.

Now this quest implement as special-event :
All players, which have a quest may participate in quest event. 
Timer of start event blizzlike - 5 minutes. 
To start event can only 1 player, others will see worldstate-timers (menu in gossip will inactive).  

All steps and phases of event has been rewrited.
2020-24-04 @ 20:28 by kvipka
We have investigated a right algorithm of damage calculation for dispel for this 2 important DOT spells : Vampiric Touch and Unstable Affliction. And have implemented this corrected formula on server.

For correct show we did tests with 709  and 0 resilience. 

Vampiric Touch :
Resilience of victim : 0
Resilience of victim : 709

Caster Shadow Priest with stats : 

Unstable Affliction :

Resilience of victim : 0
Resilience of victim : 709

Caster Affliction warlock with stats :